An Epic D&D 5.5e Campaign Guide

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  • NEW Subclass: The Rift Jaeger. Become a dimensional predator; strike through solid walls with "Rift Strike" and force your enemies to hit themselves with the lethal "Counter Fold" Reaction.

  • NEW Background: Esoteric Trader. Secure the "Perceptive" Origin Feat to analyze the battlefield with Bonus Action Search and Study actions, gaining a permanent 1d4 edge on every tactical lead.

  • NEW Species: The Echo. Exploit "Cursory Glance" to become imperceptible in plain sight and weaponize "Unsettling Humor" to buckle your enemies with a ripple of psychic vertigo.

  • NEW Feat: Teleportation Master. Transcend physical limits by converting your walking speed into massive teleportation distance and mastering the ability to blink out of danger as a Reaction.

  • NEW Magic Item: Ring of Resonance. Master the ultimate spatial "Shell Game" by projecting illusory duplicates that fool attackers and punish them with explosive Force damage.

  • NEW Adventure: "Omens in the Apogeum." Put your new powers to the test in a high-stakes Level 7 heist to recover forbidden prophecies before the Inquisition burns the truth forever.

Kickstarter Target Date: February 2027

Northaltia is a land of ancient laws and volatile power. For millennia, the great city of Durandelle has thrived on a fragile peace, but an apocalyptic tribulation weighs on the horizon.

To the North, the Nephilim, the dangerous and rapacious Giants of the Frozen Lands, grow restless, hungering for Northalia’s true power. Only the Echo, clandestine merchants who specialize in discreet trade, keep the Nephilim pacified with the treasures of Durandelle. If trade ceases, the Giants will march South to take what they truly covet.

The Slumbering Tetraliths, godlike guardians of stone that rest on the mountain peaks of Northaltia, will rise to meet them. They are the sworn protectors of the mythic Andelieth Tree and its Magical Source, known as the World Spring. They will defend the true power of the North at any cost—even if it means crushing Durandelle under their feet.

The Apocalypse of Metatron has begun.

Prophecy is being fulfilled as an unnatural storm gathers in the North and an ancient evil marches from the South. Open rebellion and schismatic religious leaders tear the kingdom apart from within. The secrets of Corefire, the only weapon capable of saving the realm, could be lost forever.

Your Table. Your Adventure.

The Apocalypse of Metatron is a 300+ page D&D 5.5e Campaign Guide. Master the art of combat as one of seven NEW Fighter Subclasses, embrace your heritage as one of seven NEW Species, and decide the fate of the North.

THE OBSIDIAN STORM IS GATHERING THE TETRALITHS ARE WAKING

Will you fulfill the prophecy, or be consumed by it?

Born from the same power that put the mountains to sleep, the Megaliths protect the wilds of Northaltia and are some of the most powerful Species in the Corefire Realm. The Slumbering Tetraliths sleep well because of the vigilance of their diverse children.

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IT STARTED IN 1992

The journey of Bingeable Games began with a single d20 roll way back in 1992. My first P.C. was an Elvish Ranger named Cantrell, after the Alice in Chains lead guitarist. Like most of us, I was instantly hooked. The fantasy landscape of my imagination opened like a floodgate. The epic stories and legendary adventures we shared among friends created memories that have lasted a lifetime. For over thirty years, the tabletop has been one of my favorite forms of escapism.

Eventually, I was forced, initially against my will, to play the role of Dungeon Master. I quickly grew to love it, but I began to feel the weight of continually coming up with creative storytelling to engage my players. I call it "Sandbox Burnout." I felt the constant pressure to improvise high-level narratives on the fly and the mental exhaustion of tracking every detail of a sprawling, directionless world. I realized that I wasn't alone; even the best DMs can burn out.

REDEFINING THE DM'S EXPERIENCE

I founded Bingeable Games to fix that. I believe every Dungeon Master deserves a "night off"—or several of them. You shouldn't have to sacrifice an epic, world-changing story just to save your sanity.

Our mission is to provide DMs with meticulously crafted, linear narratives that don’t compromise on depth. We provide the stunning plot twists, the cinematic pacing, and unforgettable characters, allowing you to focus on what matters most: actually playing the game. By taking the heavy lifting out of world-management, we give you back the joy of the story.

Our linear storytelling format opens the "Sandbox" in an easily digestible way. Once the adventure is complete, you will know all the nuances of the Corefire Realm, making future adventures effortless and saving you countless hours of drudging through a typical campaign guide.

THE FUTURE IS BINGEABLE

A decade ago, the way we consume stories changed forever. We became "binge watchers," captivated by high-quality content that "melded our minds" with other universes. Forget grocery shopping, let's order in and watch "one more episode." I believe the future of TTRPGs lies in that same immersive synergy.

At Bingeable Games, we are bringing these same cinematic storytelling devices—pacing, plot twists, cliffhangers, and character-driven story arcs—to the tabletop. We exist to create content that turns tabletop adventures into lasting memories and brings you joy every time you remember a Corefire Realm session.

Life is a series of experiences. Our goal is to make your TTRPG experience epic, unforgettable, and truly Bingeable.

Joseph Salvador, Founder

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